Season 1 (2012)

Episode 01: A Perfect Storm for Adventure
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April 6, 2012

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure...Read more

Episode 02: A Promise of Infinite Possibility
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May 11, 2012

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mento...Read more

Episode 03: Codename Reds
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June 27, 2012

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown ...Read more

Episode 04: Walking Around in Our Drawings
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August 8, 2012

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s...Read more

Episode 05: It's Gonna Get Hairy
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September 19, 2012

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate...Read more

Episode 06: That Bagel Filter Thing
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October 26, 2012

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping wi...Read more

Episode 07: We'll Handle it
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December 21, 2012

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the project...Read more

Episode 08: Adventure Games Are Not Dead
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March 7, 2013

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest o...Read more

Episode 09: Broken Age
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April 23, 2013

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches ...Read more

Episode 10: Part One of Something Great
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July 2, 2013

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

Episode 11: Ship it
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August 30, 2013

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to ...Read more

Episode 12: A Whole Different Game Experience
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November 1, 2013

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from...Read more

Episode 13: Crash Landing a Plane
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December 24, 2013

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback ...Read more

Episode 14: I Think This is a Winner
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January 28, 2014

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions ...Read more

Episode 15: Evergreen Games
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April 10, 2014

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

Episode 16: This Time it's Just for Love
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July 9, 2014

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

Episode 17: Deadline for Tim
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October 17, 2014

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writ...Read more

Episode 18: Constipation and Defcon 4
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January 7, 2015

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could serio...Read more

Episode 19: Last Call
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April 24, 2015

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

Episode 20: We Did Our job
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July 16, 2015

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experien...Read more