April 6, 2012
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure...Read more
May 11, 2012
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mento...Read more
June 27, 2012
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown ...Read more
August 8, 2012
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s...Read more
September 19, 2012
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate...Read more
October 26, 2012
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping wi...Read more
December 21, 2012
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the project...Read more
March 7, 2013
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest o...Read more
April 23, 2013
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches ...Read more
July 2, 2013
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
August 30, 2013
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to ...Read more
November 1, 2013
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from...Read more
December 24, 2013
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback ...Read more
January 28, 2014
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions ...Read more
April 10, 2014
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
July 9, 2014
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
October 17, 2014
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writ...Read more
January 7, 2015
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could serio...Read more
April 24, 2015
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
July 16, 2015
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experien...Read more